If you lose a even 1 unit in the first 3 or 4 fights, reload to a save right before the fight and don’t lose that unit. This is extremely important as you start with negative income and adding units that will last is tough at the beginning. General Step-by-Step Guide - At the start, play every single battle and DO NOT lose any units. Circling back to grab more moves or adding a veteran rank to your units helps. The cards I focused most on were all about healing myself after battles, increasing my AP so I can make more moves, increasing XP, adding veteran points to my units, and reducing unit costs so I can buy units at a heavily discounted rate (VITAL for Elites/Champions). It may seem minimal, but these rewards will make a difference. Not touching the Blacksmith or Library? Avoid those rewards for right now. About to spend some blood to recruit? Might want to lower those costs. Are you planning on getting into a lot of fights? XP boosts to your army will probably be better including blood after combat. Think ahead when selecting your reward cards. Finally, reducing building costs and swapping your units out for Elites will make your first boss easier. You will have some Tier 1 units and making sure they aren’t 1 shot kills is worth it. Your lord is going to be dealing most of the damage so health is vital. It is important you start gaining blood so income is must. In this order, focus on these first (Blood Income/Lord Health/Tier 1 Unit Attack/Building Cost/Elite). XP is worth it as Legacy Points will save your ass. It wasn’t until I was fighting my way to the 3rd boss that I was confident auto-resolving battles without full health (and even then it is risky). Always keep your armies at 100% health. Being able to go back and try a different strategy is the key to winning. You will make some mistakes that will ruin your game! There are powerful armies everywhere and sometimes you may get unlucky and get double-teamed. It will help a lot to go back to these saves and make different decisions. If you upgrade a city/village and make some nice moves, SAVE. I’m not talking about saving every turn, but if you win a battle without losing units then SAVE. I will try to be as thorough as possible with my notes! Tips - SAVE OFTEN!!!!! I can’t stress this enough. I cleared the entire map and had 3 total armies. My final turn count was 192 (after many failed attempts/reloads). * Side note - be prepared to spend some time on this Act. Below are some best practices that helped me beat it (eventually). I found it extremely difficult compared to the first 2 acts. HOWEVER, the difficulty skyrockets astronomically during this mission. Finish the mission and this achievement is yours. Once you complete the battle the achievement should popĪfter beating Act l & ll, you will unlock Act lll. You can let your units die more in this fight because it will be the final one in this act. Finally, the next keep will spawn pretty close to this one and go straight for him. If you don’t lose any units that’s good but if you do then just build new ones. Next go to final keep and defeat the lord there. You should summon the south lord but you don’t need any of the other ones. Next go up to the northwestern keep and defeat the lord there. Keep fighting the easy armies for xp and get all the lord upgrades. You should also use a blacksmith to get gear for Vlad. Go back and take the first keep at spawn for some veteran points if you still need them. Werewolves are tanks, bats can move over units and terrain and can flank enemies well, and the tier 3 archers are strong against the high armor units. Just claim the area and start upgrading a graveyard, cave and forest. At the keep you can make halfbloods that can carry you through the fights for a little bit. On the skill tree you should get blood and elites. Don’t lose any units and take the south keep. Even the armies at spawn will just stay there if you don’t attack them. At the beginning don’t take the keep it tells you to, the one in the south will not cause a lot of armies to attack you.
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